Τι θα γίνει ρε παιδιάαααααααααααααααααααα!!!!!!!!!!!!!!!
Πέμπτη 28 Απριλίου 2022
Τρίτη 1 Ιανουαρίου 2013
Τρίτη 25 Σεπτεμβρίου 2012
The rules of hidden club
The Rules Of Hidden Club:
Things you can't see and things you can't find, in D&D.
Knowing what you can and can't see, and what you can and can't target, and knowing when you get to say "I aim at the invisible guy in that square" versus "I don't know where he is, I'll just guess", is very important in D&D. The purpose of this mini-guide is to clarify the rules for Stealth and invisibility, and how they interact.
The Premises, AKA The Core Rules That You Need To Know FIRST:
The First Premise: Everyone knows where everyone else is, at all times, period.
No, seriously. EVERYONE. EVERYWHERE. ALWAYS. There is no such thing as a combatant whose current position you do not know. Except....
The Second Premise: There is one and only one exception to The First Premise, and that exception is Hidden.
The status "Hidden", achievable only through rolling Stealth, is the only exception to this. It is the only way by which anyone can be uncertain about the current position of anyone else.
If you are not Hidden, EVERYONE KNOWS WHERE YOU ARE, PERIOD. If you are Hidden, anyone you are Hidden from must guess your current location.
This is going to be repeated a few more times in the text below, because it is the most important thing to remember and it heavily impacts everything else.
For the record, I capitalise "Hidden" as it is a specific game concept with a specific meaning, even though the book does not. The book really should - Hidden is a real state, a real condition, and it SHOULD be covered as a fully capitalised game term with a glossary entry, not simply be left to be defined in the Stealth Skill entry.
Now that that's covered, let's cover some basic concepts:
"Concealment": Partial LOS failure, usually provided by a class feature, terrain feature, or magic item. You are NOT invisible and you CAN be seen. Concealment is enough to MAINTAIN Hidden, but not enough to BECOME hidden.
"Total Concealment": You are invisible. Nobody can see you, but unless you're also Hidden, they still know where you are. You can *become* Hidden, but you are not inherently Hidden.
"Invisible": You have Total Concealment. No, seriously, that's all Invisibility means. Nothing less, NOTHING MORE. Invisibility is NOT Hidden.
"Hidden": The state of being able to conceal your location. If you are Hidden, enemies have to guess your square. If you are not Hidden, they know where you are, at all times.
To recap: IF YOU ARE NOT "HIDDEN", YOUR ENEMIES KNOW WHERE YOU ARE, PERIOD, whether they can see you or not. If something doesn't SAY you are Hidden, you are not Hidden, period.
Becoming Hidden
How do you become Hidden? You roll Stealth at the end of any Move Action or any of your Actions (even Free Actions) during which you move.
"Move" is defined in the PHB3 glossary as, roughly, to leave one square for any reason to enter another square. You can't roll Stealth after Forced Movement since that's not your action. You CAN roll Stealth after a granted Free Action.
You must also meet three requirements:
1) You must not be visible, which means Total Concealment or Superior Cover, at the end of the move.
2) Your Stealth roll must beat the Passive Perception of anyone you want to be Hidden from
3) You cannot have HAD Hidden at the start of the action and lost it during the action. Which is to say, you can't BECOME Hidden as part of the same action that loses your Hidden state.
By the way, any time you become Hidden, record the number you rolled. It's important.
Q: Once you are Hidden, then what?
A: Anyone who wants to attack you must guess what square you are in. Note that you became Hidden AT THE END of a Move, and you weren't Hidden until after the end of the move. Everyone knew where you were before you became Hidden, which means they knew where you were AFTER you became Hidden. If you haven't moved out of that square, they technically have to guess your location but, really, they're going to guess "where you where when they lost you". If you don't move AFTER becoming Hidden, you're not going to avoid a lot of attacks.
Q: If I'm Hidden, I'm Hidden from EVERYONE, right?
A: No. Technically, Hidden only applies to enemies, so your allies ALWAYS know where you are unless you're specifically hiding from them, too. Also, Hidden only applies to people against whom you meet the requirements. If you only have Total Concealment from one enemy, you CAN become Hidden from that enemy, but you CAN'T become Hidden from his friends.
Q: So I'm Hidden, that means I'm safe now, right?
A: No. Now that you are Hidden, you are a member of a very prestigious and selective club: Hidden Club.
Hidden Club has rules that you must obey, or you will be kicked out.
The Rules Of Hidden Club: Losing Hidden
The First Rule Of Hidden Club:
Stay out of sight. If, at ANY TIME, you lack at least Cover or Concealment from an enemy, you lose Hidden against that enemy. It doesn't matter if this is your turn or his, or if it's in the middle of a move, or because a Wall got broken down. No Cover and No Concealment = EXPELLED FROM HIDDEN CLUB. Oh, and this means REAL cover - the kind of Cover you get against Ranged attacks by hiding behind an ally doesn't count.
The Second Rule Of Hidden Club:
Keep quiet. Anything louder than a whisper, or any environmental interaction above the same kind of level, expels you from Hidden Club.
The Third Rule Of Hidden Club:
Keep Still. If you don't move more than 2 squares at a time, you have no chance of losing Hidden. If you move more than 2, you have to roll Stealth with a penalty in order to stay a member of Hidden Club - and every time you do, your new number replaces your old number, for better or worse.
The Fourth Rule Of Hidden Club:
Don't Attack. If you attack, you are immediately Expelled From Hidden Club, period.
The Fifth Rule Of Hidden Club:
Don't let the enemy FIND you. An enemy can spend a Minor Action to roll Perception, and if he beats your Stealth (you DID write it down, right?), you lose Hidden. As well, any enemy who attempts to move into your space automatically finds you, period.
The Unspeakable Final Rule Of Hidden Club:
When you do something to lose Hidden, you keep the benefits of being Hidden until the end of that action. So moving out into the open costs you Hidden, but you keep Hidden until the end of the *entire action* - so if your action is Deft Strike, which lets you move *and* attack as part of the same action, you're Hidden during the attack part even though the Move part of it lost you Hidden. Similarly, if you have a power that lets you attack then move, attacking costs you Hidden but you *are* still Hidden during the move, until the full action is over.
Things you need to ask your DM about because the rules don't address them
A: As of the Rules Compendium, there is now an explicit rule for this on page 150: Yes, you CAN point out the exact square of any creature you are aware of, to anyone else.This does NOT mean that the creature is no longer Hidden, or that anyone else can perceive it - but as long as they believe you when you tell them what square it's in, they can "guess" the right square automatically.
So, as long as PCs are sharing information and can take Free Actions, anyone who breaks Hidden can tell everyone else what square to target.
As of the Martial Power 2 FAQ, this has been answered: You DO need to meet all the normal requirements to become Hidden, unless the power specifically says that it overrides the normal requirements.
The bit about you most likely not playing in my game is still true, statistically speaking.
Now, for some common questions.
Q: What about guys really far away, with a distraction, etc?
A: That's a situational penalty to the Perception skill, as per DMG.
Q: What about guys in the NEXT encounter? Do I know about them? Do they know about me?
A: No. They don't exist yet. The rules for Stealth and becoming Hidden apply only to creatures in the current Encounter.
Q: But I'm invisible! My enemies can't see me! They should have to guess where I am!
A: You may be invisible, but you're not inaudible, unsmellable, undetectable (think Predator), and you're not Hidden. Since you haven't put the work in to become Hidden, THEY KNOW WHERE YOU ARE.
Q: But I'm invisible AND they're Blind AND they're 30 squares away AND I'm downwind AND there's a giant roaring waterfall next to me! Shouldn't they have NO CLUE where I am?
A: Not if you're not Hidden. By the way, I'm counting something close to a +30 situational bonus there - take your NO ACTION and ROLL STEALTH at the end of your next move. Sheesh!
Q: Can I "move 0" and become Hidden?
A: Yes, if you used a Move Action. Same with standing up - any Move Action, or any action that lets you Move.
Q: Doesn't all this make Hidden REALLLLLY hard to get and maintain?
A: Kind of, yes - but that's intentional. Being Hidden isn't just about Combat Advantage, it's about virtual immunity to attack. As long as you're Hidden and can get away from your last known location unfollowed, you are almost completely immune to attacks and anything targeting you is almost certainly going to miss, outright, without a roll.
This is very, very powerful. And so it's hard to do. If you're just going Hidden to get Combat Advantage, it's actually a lot easier - but you don't get the immunity to attacks that way.
Credit goes to LordOfWeasels
Δευτέρα 24 Σεπτεμβρίου 2012
Σάββατο 22 Σεπτεμβρίου 2012
Περί Daily Powers ο λόγος...
Λοιπόν μετά από αρκετό ψάξιμο, φαίνεται πως υπάρχει διεθνώς μία φαγούρα με το θέμα, κατάφερα να καταλήξω. Daily powers μπορεί να υπάρχουν σαν powers, σαν κομμάτια μαγικού αντικειμένου και τέλος σαν utilities. Μεταξύ τους είναι ανεξάρτητα. Αυτό σημαίνει ότι η χρήση του ενός δεν εξαρτάται από την χρήση του άλλου.
Σαν Powers ,αν υποθέσουμε ότι έχουμε 2 στην διάθεσή μας, μπορούμε να χρησιμοποιήσουμε ΚΑΙ τα δύο από μία φορά έκαστο την ημέρα. Εδώ να σημειώσουμε ότι μεταξύ δύο μεγάλων rest πρέπει να έχουν μεσολαβήσει τουλάχιστον 12 ώρες. Βέβαια εδώ μπαίνει ο πίνακας του leveling που σου υπαγορεύει πόσα daily powers μπορείς να θυμάσαι σε κάθε επίπεδο. Αν λοιπόν υποθέσουμε ότι γνωρίζεις 4 DP και το επίπεδό σου σύμφωνα με τον πίνακα μπορεί να θυμάται 2 τότε ο μέγιστος αριθμός από DP ανά μάχη θα είναι 2. Τα δύο που θα έχεις διαλέξει από τα τέσσερα κατά την διάρκεια του μεγάλου rest.
Σαν Powers ,αν υποθέσουμε ότι έχουμε 2 στην διάθεσή μας, μπορούμε να χρησιμοποιήσουμε ΚΑΙ τα δύο από μία φορά έκαστο την ημέρα. Εδώ να σημειώσουμε ότι μεταξύ δύο μεγάλων rest πρέπει να έχουν μεσολαβήσει τουλάχιστον 12 ώρες. Βέβαια εδώ μπαίνει ο πίνακας του leveling που σου υπαγορεύει πόσα daily powers μπορείς να θυμάσαι σε κάθε επίπεδο. Αν λοιπόν υποθέσουμε ότι γνωρίζεις 4 DP και το επίπεδό σου σύμφωνα με τον πίνακα μπορεί να θυμάται 2 τότε ο μέγιστος αριθμός από DP ανά μάχη θα είναι 2. Τα δύο που θα έχεις διαλέξει από τα τέσσερα κατά την διάρκεια του μεγάλου rest.
Τα DP αντικειμένων έχουν όριο χρήσης:
At 1st–10th level, you can use one magic item daily power per day.
At 11th–20th level, you can use two magic item daily powers per day.At 21st–30th level, you can use three magic item daily powers per day.
Από 11 επίπεδο και πάνω τα δύο ή τρία DP θα πρέπει να ανήκουν σε διαφορετικό αντικείμενο.
Τέλος τα DP των utilities είναι και αυτά ένα την ημέρα από όσα διαθέτεις. Αν π.χ έχω στην διάθεσή μου τρία UP με daily συχνότητα μπορώ να εκτελέσω και τα τρία από μία φορά μέσα σε μία μέρα.
(ορά: Player's Handbook "PH" p.29, p.54, p.226)
Πέμπτη 20 Σεπτεμβρίου 2012
Story so far Part III
Our team exited the town and headed for the mausoleum. Darkness was spreading and seemed like it was devouring light. Moonless and cold night came upon us while we were passing through the iron gates of the cemetery. A bunch of "friendly" undead welcomed us and we responded by returning the favor and sending them to a friendly place for good.
An eerie feeling filled our hearts as we entered the tomb. Raven had a unique idea, to open the Lord's stony grave, and alas we did. To our great surprise the tomb was empty, literally empty. A big hole leading downwards had taken the place of the old man's remains. Curious and bold as always Shine leaped in and the rest of us followed.
The room in front of us seemed really dangerous at first glance. Two narrow corridors were running down the sides of it and ending abruptly at a statue each and between them what seemed to be a wide pool of an acidulous substance which was spreading up to the closed door across. These not being enough, in front of our feet and from one side to the other there was a big gap two meters wide and three meters deep. Kalistar and Shine picked a corridor each and made the leap. On touchdown flame energy waves burned their eyebrows and pushed them in the gap. Bah...a stupid trap. Took us some time of trial and error to understand that the acid was not really what it seemed to be. It was an illusion...Thank Gods for our fast thinking.
Next followed a completely dark room. A quite room indeed. Theren lit the way and upon doing that what we saw spawning in front of us was unbelievable. Our mirror images. Ourselves fighting against us. I mean wtf? We are fighting us? Raven's quick and perceptive mind saved the day, or should i say the night. All he did was throw his dagger on the mirror's surface. It crumbled to pieces and our mirror images vanished on the spot. The worst part was that the way the fight was going it seemed we would have been defeated. Go figure ,us....defeated by Us !!!
We took a good rest there because the road ahead was demanding. A good physic was needed and our athletic skills were put to the test on this descending climbing. Reaching the bottom loud noise from falling water came our way. The narrow passage gave way to a humongous cave. The huge space was dimly lit by the sun rays which entered by the big hole on the top of the cave. It was obviously a big cave in. From the same hole water was falling rapidly and in large quantities meeting the pool at the bottom of the cave with a mighty splashy sound. On the sides of the big cavern plants of all kind where thriving. Over the big dark pool of water was crossing a naturally made stony bridge. On the other side of the bridge seemed to be the only way out. We started to make our way through the stony passageway when suddenly....
A cry from above "aaooieaoiuoeaaaoioaiaoi......"and a big splaaashhhhhh down in the pool's dark water. Something or someone had fallen from who knows where into the black lake. We were bewildered. Our eyes were staring in the blackness of the pool waiting for something ...a hint ...a solution to the enigma... answers to the questions. Who? What? How? A shadowy figure emerged to the surface and started swimming towards the land. Our eyes where following the figure every step of the way. Reaching ashore a woman's figure stood up and with eyes wide and surprised looked at us. At this time exactly and before she even spell a vowel the water stirred behind her. Something lived down there and the noise from the fall had awakened it...
A huge bronze Dragon rose up behind her ,water dripping down his scaly flesh. His eyes scanned the cave for the cause of this disturbance and eventually spotted her and our team. Most of us were standing on the bridge and he took the opportunity to unleash his lightning breath upon us. What followed was a heroic battle. A battle of courage, valor and persistence. We prevailed and the dragon's teeth and scales were put in our backpacks. She fought gracefully at our side against the ancient beast. Her name Velonia Serenity ,also known as Doomgirl. Confused and disoriented ,not knowing how she came to fall, she had more questions than answers for us. Nevertheless we all decided that if she wanted could follow us for as long as she wanted to.
We carried on high spirited from the great victory and confronted Mallora and her undead lackeys. She had just sacrificed a fellow human in the name of her unholy gods. Velonia's calm face wrinkled from disgust and she leaped with fury against her. Nobody was spared. We avenged the poor soul's death and freed Lord Padreg's daughter from her captivity. Velonia noticed that the girl was possessed by some kind of
demonic prsence and that she was falling to dark depths that she would never recover from.
Time was of essence and we rushed back to the temple of Winterhaven. Sister Linora treated the poor girl and sent for her father. After a short debriefing we concluded that a rare medicine had to be found. The location was known to siter Linora but the way of acquisition was not. Someone had to go find it. Who could do it better than us. We accepted the challenging task and headed immediately for Keep on Shadowfel.
An eerie feeling filled our hearts as we entered the tomb. Raven had a unique idea, to open the Lord's stony grave, and alas we did. To our great surprise the tomb was empty, literally empty. A big hole leading downwards had taken the place of the old man's remains. Curious and bold as always Shine leaped in and the rest of us followed.
The room in front of us seemed really dangerous at first glance. Two narrow corridors were running down the sides of it and ending abruptly at a statue each and between them what seemed to be a wide pool of an acidulous substance which was spreading up to the closed door across. These not being enough, in front of our feet and from one side to the other there was a big gap two meters wide and three meters deep. Kalistar and Shine picked a corridor each and made the leap. On touchdown flame energy waves burned their eyebrows and pushed them in the gap. Bah...a stupid trap. Took us some time of trial and error to understand that the acid was not really what it seemed to be. It was an illusion...Thank Gods for our fast thinking.
Next followed a completely dark room. A quite room indeed. Theren lit the way and upon doing that what we saw spawning in front of us was unbelievable. Our mirror images. Ourselves fighting against us. I mean wtf? We are fighting us? Raven's quick and perceptive mind saved the day, or should i say the night. All he did was throw his dagger on the mirror's surface. It crumbled to pieces and our mirror images vanished on the spot. The worst part was that the way the fight was going it seemed we would have been defeated. Go figure ,us....defeated by Us !!!
We took a good rest there because the road ahead was demanding. A good physic was needed and our athletic skills were put to the test on this descending climbing. Reaching the bottom loud noise from falling water came our way. The narrow passage gave way to a humongous cave. The huge space was dimly lit by the sun rays which entered by the big hole on the top of the cave. It was obviously a big cave in. From the same hole water was falling rapidly and in large quantities meeting the pool at the bottom of the cave with a mighty splashy sound. On the sides of the big cavern plants of all kind where thriving. Over the big dark pool of water was crossing a naturally made stony bridge. On the other side of the bridge seemed to be the only way out. We started to make our way through the stony passageway when suddenly....
A cry from above "aaooieaoiuoeaaaoioaiaoi......"and a big splaaashhhhhh down in the pool's dark water. Something or someone had fallen from who knows where into the black lake. We were bewildered. Our eyes were staring in the blackness of the pool waiting for something ...a hint ...a solution to the enigma... answers to the questions. Who? What? How? A shadowy figure emerged to the surface and started swimming towards the land. Our eyes where following the figure every step of the way. Reaching ashore a woman's figure stood up and with eyes wide and surprised looked at us. At this time exactly and before she even spell a vowel the water stirred behind her. Something lived down there and the noise from the fall had awakened it...
A huge bronze Dragon rose up behind her ,water dripping down his scaly flesh. His eyes scanned the cave for the cause of this disturbance and eventually spotted her and our team. Most of us were standing on the bridge and he took the opportunity to unleash his lightning breath upon us. What followed was a heroic battle. A battle of courage, valor and persistence. We prevailed and the dragon's teeth and scales were put in our backpacks. She fought gracefully at our side against the ancient beast. Her name Velonia Serenity ,also known as Doomgirl. Confused and disoriented ,not knowing how she came to fall, she had more questions than answers for us. Nevertheless we all decided that if she wanted could follow us for as long as she wanted to.
We carried on high spirited from the great victory and confronted Mallora and her undead lackeys. She had just sacrificed a fellow human in the name of her unholy gods. Velonia's calm face wrinkled from disgust and she leaped with fury against her. Nobody was spared. We avenged the poor soul's death and freed Lord Padreg's daughter from her captivity. Velonia noticed that the girl was possessed by some kind of
demonic prsence and that she was falling to dark depths that she would never recover from.
Time was of essence and we rushed back to the temple of Winterhaven. Sister Linora treated the poor girl and sent for her father. After a short debriefing we concluded that a rare medicine had to be found. The location was known to siter Linora but the way of acquisition was not. Someone had to go find it. Who could do it better than us. We accepted the challenging task and headed immediately for Keep on Shadowfel.
Τρίτη 10 Ιουλίου 2012
Εγγραφή σε:
Αναρτήσεις (Atom)