Παρασκευή 29 Ιουνίου 2012

Nέα άφιξη

ΚΑΛΗΣΠΕΡΑ ΚΑΙ ΚΑΛΩΣ ΗΡΘΑ ΚΑΙ ΓΩ................
ΚΑΙ ΑΣ ΑΡΓΗΣΑ........
ΚΑΛΙΟ ΑΡΓΑ ΠΑΡΑ ΠΟΤΕ.....

Πέμπτη 28 Ιουνίου 2012

Story so far Part II

         Our fellowship after being succesful finding the slaying stone decided to follow up on the clues for the strange cube we found. The letter suggested not opening the cube but instead delivering it to Sunderpeak temple. Before we left Treona's tower she gave us information about this temple. These where her words...
      " For years the residents of Sunderpeak Temple devoted themselves to lives of contemplation and good works along the untamed western reaches of the Nentir Vale. Some might say the temple location, north of Winterhaven at the foot of the Cairngorns, was not ideal. However it was built on an older temple, meaning a lot of the work was already done. The folk of Sunderpeak Temple included servants of Bahamut, the God of Justice. Where they lived and worked together within the mountain temple’s ancient stone walls, the faithful of Sunderpeak came to be known as learned healers, sage advisors, and stalwart defenders of the innocent leaded by high priestess Lady Saharel. However for long years Sunderpeak Temple had a secret purpose known only to few. Beneath the surface of the temple a powerful artifact of evil was hidden away. Though it was protected by magic wards and the power of the priests who dwelled there, its strongest defence was secrecy. In the end those defences were not enough. The artifact was stolen by a married couple...."
     On the way to the temple we decided to make a prudent stop to the town of Winterhaven. Wrafton Inn was our first stop and a rewarding game of poker was our first great deed, followed by a buisiness proposal by the owner of the Inn Salvana Wrafton. Her Husband Parton has been missing for a week. He was set on a  trip to Sunderpeek Temple bringing provisions and other goods to the residents there and hasn't been heard of since. We agreed to have our eyes and ears open for him. 
After a good night strech (especialy Kalistar since he rented the luxurious suite with the jakuzy and all) we left the inn only to find ourselves in a swarming crowd in the town square. A caravan from Fallcrest had arrived. Traders were selling townspeople were buying. We met with a rich female Tiefling trader named Azaer. Her family is big back home. She has lost a family heirloom on her way here the previous time. In fact it was violently taken from her on a caravan raid some greenscaled Kobolds did. The stolen property was a small ,worthless pricewise, statue of Pelor (God of Sun and Summer, Keeper of time).  Azaer promised to reward us well if we help and told us that her information about the location of the Kobold lair point towards the ruins of Keep on the Shadowfel. Seems like one more worry in our minds...In the fuzz a fool of a thief tried to steal Kalistar's money purse...The idiot didn't stand a chance. With the quality of people in our team and especially the swiftness and agility of our Raven rogue we managed to pin him down like a fly and get our hands on the wanted fee from the towns militia.
      Here we should mention the stories we heard about two twin Trolls terrorizing the area not far north of Winterhaven. Hurly and Burly are the names people have given them and invincible is said that they are. Armies they have defeated and one has survived to tell the tale.  Bairwin Wildarson, the potion seller was the man who faced the troll menace and survived by playing dead for a day and a half. He told us that the troll were invincible. No matter how hard his group hit them they seemed to get no harm. Maybe this story needs a bit more digging...Something smells foul here.
      Last but not least we heard from the warrior's guild leader,Rond Kelfem,  that Lord Ernest Padraig was having a serious personal problem. Rond was kind enough to present us to his Lordship. Erny is a humble man despite his position, and made a good first impression to our team. We felt the urgency ,the need to help him find his lost daughter. A dream his son has every night and the thoughts of Sister Linora the beautiful priestess of the local temple of Avandra (Godess of Change) lead us to Lord's family mausoleum at the local cemetery... 
Avandra Emblem
Pelor Emblem




Τετάρτη 27 Ιουνίου 2012

Story so far

Our first adventure: The Slaying Stone

BACKGROUND
    The town ofKiris Dahn, built by human hands, stood strong against invaders for decades after the fall ofthe
empire ofNerath. It had magical stones-created by tiefling artisans-that cOidd kHi anyone who attacked the town. The number ofstones dwindled until all were spent. Eight years ago, the citizens ofKiris Dahn abandoned the town when faced with invading goblin hordes. The town had endured a long decline under the rule ofthe Kiris family, and the citizens scattered rather than follow their ruler, Kiris Alkirk. Along with his advisor and seer Treona, Alkirk found a place to live in obscurity.
     The goblins overran the town and renamed it Gorizbadd. The town quickly fell into ruin, since goblins were far more interested in vandalism than in proper maintenance. A faction ofkobo Ids took over the slums, since the goblins live mostly in what were once residences for the wealthier people ofKiris Dahn. Recently, Treona discovered old records that indicate one slayin8 stone still remains. She now looks for power-, ful individuals to recover it.





Encounter 1: The Hungry Wolves (Our First Battle :O)
      Our team faced doom when dealing with a hungry pack of Gray and Ravenous Wolves. Luckily we prevailed and found shelter in the warmth of Treona's Tower. After speaking with Lady Treona and Kiris Alkirk we accepted the task of retreiving the magical stone for her plus some books she had lost.
       After a fast travel we managed to reach the town and sneak in it without being noticed by the kobolds or the Goblins of the area. We sneaked into an old building in order to avoid two patrols circling us but unfortunately this turned out to be a kobold ambush. After a long and hard fight Gods granted us victory. While feeling tired and weary we all knew we had to push forward, the area was not safe at all. Fate or chance led our footsteps to a long forgotten basement where we had to fight millions of rats and a swarm of Stirges. 
        Speelock the scavenger his Iron defender dogs and his feromone summoned Ankheg was the next challenge. We run on him the minute he was hidding the loot of the day to his secret stash. He was displeased by his bad streak of luck and got even more displeased with a 2hand sword in his face. The Ankheg though was hard we have to admit it. Library was our next stop and there we made the acquaintance of Rort a goblin tomeripper and his lame minions. He kept summonig those disgusting oozes and we kept cutting through the zelatinous substance. Here we found the books Treona asked for plus our first clue that the stone WAS here but not anymore. The evidence suggested that something big had taken hold of it ...at least it's claw markings on the library wall where big. 
        Our infamous Eladrin Raven Rogue with his keen "rouge" sences spotted a trap door in the halls of the building leading us down in a crypt where a statue of a young girl and the graves of her parents where the prelude of what seems to be the begining of a strange story. In her mother's tomb we found a strange cubical box with no aparent way of opening and a note written by the parents apologizing to their girl for leaving her and directing whoever finds the cube to the Sunderpeak Temple.
        The next strange finding was a blue pulsating circle for which our wise sorcerer Theren ,with his endless knowledge, informed us it was a teleportation circle of some sort. The study was brutaly interrupted by a female Orc named Krayed the Butcher. Her Brutal Kick gave our group a fight to be remembered since her footmark still lies underneath all of our faces. In the same room and under a ledge we found two dead humanlike corpses disintegrated to the bone and next to them a book regarding as again our mage said the portal. He needs to study fearther the book. Maybe it's a way out of this valley...Hopefully?
        After a big rest we moved to what seemed to be pens or stables of some sort. In there we came face to face with trainned wolves and their instructors. Kalistar with his warhammer passed through them like butter. Next stop the deserted? temple of Sehanine. There we met with the treacherous wererat Kiris Hoyt the late descendant of the Kiris line. Crazed and transformed by his illness had the fine idea to try to trick Shine....That was the last day the poor soul saw the sun shine!!!
       The time was right. The scenery was set. In a place filled with hot springs a brass dragon had built his "home". He had the stone ...ye he had it. He made a deal with us after long negotiations to give us the useless stone ,as he called it ,only if we got rid the place of  Hu Jat the Hobgoblin boss.
         At the old Kiris Estate the final battle was given. Hu Jat layed all of his forces against us but alas we prevailed once more. Thank the gods for this glorious day. Taking the dead leader's head back to the dragon  and claiming the slaying stone was just procedjure. The spirits where up in the team and we decided to head back to Treona' s tower for our reward. Ambush!!!! Vohx the Severed, a mercenary ,and his lackeys jumped on us from the bushes. He wanted the stone. The fight started and it was obvious ,we had no chance they were to powerful. Thank god Kalistar has wits too. He had this fine idea to use the stone properties as leverage to intimidate Vohx. Guess what...we got away with it ,the stone and his Thunderstrike greataxe. He got scared that we might use the stone on him and slay him.
        Hehe the road was open now, we reached Treona and gave her the stone. We fell asleep and had dreames of mythical treasures. We are coming...


Τρίτη 26 Ιουνίου 2012

Major Sites & Common Lore of Nentir Vale


Cairngorm Peaks


       Acting as a buffer between the vale and the savage creatures of the Stonemarch to the north and west, this mountain range provides a modicum of shelter while also serving as a hotbed of monstrous activity.
Perhaps most significantly, the green dragon Vestapalkmakes his lair in these crags, and the kobolds of the
Greenscale tribe hunt the foothills and the neighboring terrain. The high mountains, are the domain of the fearsome perytons and the bizarre aberrations known as mooncalves. The denizens of the Cairngorm Peaks will be the first to know if-most would say when-the orcs of Clan Bloodspear decide to emerge from the Stonemarch and again brutalize the Nentir Vale.


Dawnforge Mountains


        Orcs are not likely to come pouring out of the mountain range at the eastern end of the vale. That said, the Dawnforge Mountains are no less dangerous than the Cairngorm Peaks, with many of the same races of monsters lurking in both places. These mountains also hide dragons-foremost among them the three-headed monstrosity that calls herself Calastryx. The dragon is slumbering, still affected by a curse placed on her centuries ago, but fears are growing stronger that her reemergence is near. The Emberdark kobold tribe thrives there. 


Fallcrest


A hub for travel throughout the Nentir Vale, Fallcrest stands at the intersection of the Nentir River and the vale's two major trade routes. The town guard does a capable job of protecting the populace from raiders that emerge from the surrounding wilderness, but the biggest threats to Fallcrest's welfare might come from within the town itself. One such threat is the Fell Court, a band of outcast tieflings that have gained a foothold in Fallcrest thanks to the subterfuge of their leader, Melech Ambrose. At the same time, a gang of miscreants known as the River Rats are carving out their own realm in Fallcrest's lower-class districts.


Gray Downs


         This area of fog-shrouded low hills serves as the principal headquarters of the Gray Company, loyalists of old Nerath that dedicate themselves to finding magic items and other treasures lost when the empire fell. The leaders of the Gray Company, including at least one self-proclaimed heir to Nerath's fallen throne, seek the most-powerful relics of the lost empire-the enchanted Sword ofNerath and the fabled Threefold Crown that signifies the pact that the ancient emperors made with the Feywild, the Shadowfell, and the natural world.
Treasure hunters and explorers find the Gray Downs covered with burial mounds dating back to ancient times when primitive humans lived and hunted here. The hill clans are gone, but their spirits live on, guarded and shepherded by the undead creatures known-for good reason-as hounds of ill omen.
        The Sword Barrow: Near the center of the Gray Downs sits the most renowned of the uncounted burial mounds that dot the area.


Harken Forest


        In this expansive wooded area along the vale's southern edge, any tree might conceal a threat-or danger could come from the tree itself, if it happens to be one of the treants thatwatch over the deep forest. The Harken treants are bitter enemies of their counterparts in the Winterbole Forest. Allied with the Harken treants is a group of elf druids who call themselves Harken's Heart. The western part of the forest, near the Witchlight Fens, is the stomping grounds of the Dagger burg goblins. Raiding parties emerge from the woods to ambush and assault travelers and settlements as far away as Harkenwold. The northernmost arm of Harken Forest is the temporary headquarters of the Hunter Spiders. This group of drow was stranded on the surface years ago when the tunnel back to their home city of Erelhei-Cinlu collapsed.
        Harkenwold: A cluster of small villages along the White River, the Harken wold consists of independent
settlements that have come together under the banner of Baron Stockmer. The barony has drawn the attention of the Iron Circle, an army of mercenaries from a city far to the south. The Gravelstokes, one of the Nerath Empire's most prestigious families, rose to prominence by perfecting the art of assassination. Today, what's left of the family is sequestered in an unassuming mansion in the Harkenwold area.


Lake Nen


     The largest body of water in the Nentir Vale, Lake Nen stretches for nearly fifty miles across the southern edge of the Winterbole Forest. The eastern end supports the nearby village of Nenlast, whose residents ply the waters for fish that they trade with the dwarves ofHammerfast and other groups. The shoreline of the northwestern end of the lake is part of the dominion of the Frost Witches, an eclectic group of magic-users who pay homage to the evil elemental prince Cryonax. The witches wield the power of cold to brutal effect, whether recruiting new members into their fold or kidnapping innocents.



Lake Wintermist


        The fog that blankets Lake Wintermist is a year-round phenomenon, belying its name. The lake is inhospitable for most creatures, but those that thrive in frigid climes, such as white dragons, can be found here in abundance. From time to time, someone passing through this area might come across an angry troll-or perhaps even a pair of them. The twin troll brothers Hurly and Burly both lair in caves not far from the lake-despite the fact that they can't stand each other. When they get into one of their family feuds, anyone who crosses their path could become a target of their rage.


Moon Hills


         This cluster of rugged terrain between the Nentir River and the King's Road is not rife with monsters and other villainous types, thanks mainly to the proximity of Fallcrest and the vigilance of its town guard. But there are threats in this area. The people o fFallcrest tell stories about the Dark Drake of the Moon Hills, a sinister reptile that leads a pack of other evil drakes. These tales get more and more dramatic in the retelling-even though few claim to actually have seen one of the creatures. The hills also occasionally play host to terrors that wander out of either the Witchlight Fens or the Harken Forest.


Ogrefist Hills


        Partially framing the western edge of the vale, this area has few redeeming qualities in the eyes of those who know of the place or have visited there. Somewhere in these hills hides the mouth of a tunnel leading up from the Underdark that the drow known as the Hunter Spiders used to reach the surface. When the tunnel collapsed a mile underground just a few years ago, the Hunter Spiders became stranded in the vale. It's
not known whether the tunnel could be reopened from this side. The mysterious Temple of the Yellow Skulls, nestled among the rugged hills, might be the most infamous location in the area. The ancient temple is rumored to be the depository of powerful magic relics known as the Yellow Skulls.


Old Hills


        In days long gone, the first human settlers in the Nentir Vale made their homes in this region of rolling hills. Today, the area is firmly in the grasp of the vicious Blackfang gnolls. Slavishly devoted to the demon god Yeenoghu, the gnolls emerge from their burrows in the hills to kill or waylay travelers. Many of their captives are taken underground and sacrificed in the Well of Demons at the center of the gnolls' many-chambered lair. Other rumors concerning an evil older series of ruins spring up from time to time concerning the Old Hills. These tales, always told in whispers, speak of the ancient necropolis of Andok Sur. The place, if it exists at all, is said to be holy to the followers of Orcus. The ruins of the city of the dead, according to the rumors, are buried beneath the oldest section of the Old Hills.
        Raven Roost: An old estate house known as Raven Roost Manor sits on a piece of prime land just north of the Harken Forest. The place is almost impossible for someone to approach without being seen-and that's just how the Raven Roost bandits like it. The manor has recently been taken over by a group of
criminals and cutthroats under the new leadership of a trio of shadar-kai. The bandits have a reputation for cruelty and mercilessness that extends far beyond the area in which they practice their grisly trade.
       Fiveleague House: This large inn along the Trade Road near Hammerfast is a popular resting place for travelers heading to or from the vale's larger communities. 
       Trade Road: This dwarf-built highway is the most heavily traveled thoroughfare in the vale-which means
it carries enough bounty to support more than one gang of thieves. 
      Thunderspire: The tallest natural spire in the vale, Thunderspire Mountain lies on the southern fringe of the Old Hills. Its top forever encased in a raging storm, Thunderspire is a majestic sight, even without considering what lies within its depths. The Mages of Saruun control the caverns beneath Thunderspire Mountain that, centuries ago, made up the minotaur city of Saruun Khel. In a grand plaza called the
Seven-Pillared Hall, the mages and their acolytes provide a place for natives of the Underdark to barter goods with surface-dwellers. All the while, the mages continue to seek out more of the artifacts and treasure left behind by the minotaurs. 


Winterbole Forest


         This vast woodland defines the northern boundary of the Nentir Vale. It is home to a multitude of monsters and villains, among which a few stand out as the would-be masters of their domain.  The white dragon Bitters trike holds sway over a large part of the forest. Several of the Winterbole's denizens, most notably the Tigerclaw barbarians and the Frost Witches, pay fealty to the dragon.


Witchlight Fens


       The marsh that spreads out from both banks of the Nentir River is territory coveted by few intelligent creatures, for one principal reason: Shadowmire. As elusive as he is deadly, this black dragon considers
the Witchlight Fens his realm, and most of those who enter the swamp are not interested in contesting that
claim. (They might, however, be looking for the secret location of his lair.) The lizard folk of the fens manage to live in harmony with the dragon, and some of the Witchlight lizard folk tribes have come to worship him.
Near the eastern edge of the fens, where the wetland merges with Harken Forest, the lizard folk of the Mistkiller tribe frequently skirmish with bands of Daggerburg goblins that make forays out of the forest.
A number of ruins related to the ancient empire of Bael Turath can be stumbled upon by those who explore the depths of the swamp. 

Nentir Vale Map Large Size

Περιοχή δράσης και Ιστορικό Υπόβαθρο.

          Η περιοχή στην οποία δραστηριοποιείται η ομάδα μας είναι η Nentir Vale. Το σκεπτικό είναι να μεταφερθούμε μελλοντικά στον κόσμο των Forgoten Realms (Faerun).
          O χάρτης της κοιλάδας του Nentir


Νentir Vale Lore


          When the human empire of Nerath was at its height about three hundred years ago, the Nentir Vale stood as the northernmost extension of that great realm. Would-be settlers navigated the Nentir River through a trackless swamp or forged their way through a thick forest that separated this area from the rest ofNerath. At the end of their journey, they came upon a pocket of rolling grassland and light woods more than a hundred miles wide and ringed by mountains and forests-a frontier area that held both promise and peril for those who braved it. Several settlements sprang up in the area. Foot paths between these outposts of civilization turned into welltraveled roads, and most of the towns flourished over the next two hundred years or so. Then, nearly a century ago, chaos and ruin came to the Nentir Vale when an ore horde called Clan B1oodspear swarmed down out of the mountains to the northwest. By this time, the empire ofNerath had begun to crumble, and the hardy souls of the vale got no help from the south. Before the Bloodspear War was over, much of the Nentir Vale had been ravaged. When the orcs finally withdrew, they left behind a broken and battered land. Now, for the second time in its history, the vale is a destination for those of stout heart and great prowess-adventurers who seek to turn this near-wilderness once again into a place where peaceful folk can forge a life for themselves.


The Vale Today


Though the Nentir Vale is not under immediate threat of another large invasion, the area still has more than its
share of monsters, evil gangs, and otherworldly dangers. Most of the communities that sprang up during the vale's brief heyday are still present, but greatly reduced in population and influence. Between these points oflight lie vast tracts of untamed land and ruined outposts dating back to before the Bloodspear War.

Η Ομάδα

Shine              Dragonborne      Warlord
Kalistar               Human           Palladin
Theren                Human      Chaos Sorcerer
Raven                 Eladrin             Rogue
Velonia                Deva             Avenger
Holydiver           Ethereal              DM

Καλώς ήρθατε!!!

Καλώς ήρθατε στο νέο μας ιστολόγιο.  Σκοπός του θα είναι η διατήρηση ενός είδους ημερολογίου των περιπετειών μας καθώς και ο σχολιασμός των δρώμενων. Καλή αρχή και καλό RP!!!